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Set quality of meshes for LOD4 to 5 and then +5 for each next level. Here are suggestion to start without going crazy and that should be quick enough to generate: Obviously, users of Skryim/Enderal/Skyrim SE/Skyrim VR/EnderalSE continue to use the easier and more comprehensive DynDOLOD for drastically improved object and tree LOD generation and only use xLODGen for terrain LOD (and maybe Occlusion) generation. Refer to their respective descriptions and explanations. The object and tree LOD generation is the same as the current versions of 圎dit / xLODGen.
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Also refer to any modding guide which has a list of relevant mods close to your load order. My main interested is that generations works correctly and without problems for now.Ĭheck out the thread xLODGen Terrain Settings Compare. That means, I am only able to give generic guidelines and hints to send you off to find and test for yourself and share your results. I did some testing in the different games, but finding the best combinations of options and settings requires lots of testing and are a matter of personal opinion and which game is used, the load order, mods, even different worldspaces probably. However, these tools provide more options and higher resolutions (use the 圆4 version if there are memory errors because you believe you require 4k or higher) and can be updated to add more useful features and options. These tools generate LOD meshes and textures "exactly" like CK, but not like the meshes and textures which are shipping with the games (they are often manually edited). Ask specific questions about terrain LOD in this thread for a more in-depth explanation if required and share feedback (with screenshots) about results or problems. Read the hints that are shown when the mouse pointer rests on a setting. See the included Terrain-LOD-Readme.txt for a brief explanation of the settings for terrain LOD generation. Ask specific questions or give feedback in the dedicated Skyrim TVDT - Occlusion Data thread. See the included Skyrim-Occlusion-Readme.txt for a brief explanation of the Skyrim TVDT Occlusion data generation. Get matching platform x86/圆4 depending on which xLODGen.exe (x86) or xLODGen圆4.exe (圆4) is used. Microsoft Visual C++ Redistributable for Visual Studio 2015, 20 - Required by LODGen.exe/LODGen圆4.exe and Texconv.exe/Texconv圆4.exe.
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Use -o:"c:\OutputPath\" command line parameter to change where files are generated to, default is the game folder.ĭo not generate into any game or any mod manager folders. Rename xLODGen.exe to LODGen.exe (TES5LODGen.exe for example) or start with command line parameter -fnv, -fo3, -fo4, -fo4vr, -tes5, tes5vr, -sse, -enderal, -enderalse
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Unzip into a dedicated folder outside of any Steam, game or mod manager folders or special Windows folders like Program Files.
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This is for experienced mod authors and users that know how to use 圎dit, xLODGen or DynDOLOD already.
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This is a beta of LODGen/Edit with terrain LOD meshes and textures generation. On that note, if anyone can help with this, I would greatly appreciate it. I'm hoping that all I've said here makes sense. But even if that disassociates Skyrim's saves with Enderal, presumably, there's still no way (I've come up with) to link the newly created saves folder to Enderal. I'm somewhat inclined to think that maybe I should remove the steamapi.dll from Enderal's installation folder since it's installed outside of the Steam folder and is otherwise not associated with my Skyrim installation at all. I created an Enderal save folder with the "My Documents\My Games\ folder, and moved the Enderal save there, but I haven't found a way to link that folder to Enderal's Mod Organizer via ModOrganizer.ini or the Profile ini's. With all the above, the game loads as expected, except that (again), I see all my Skyrim saves in the Enderal load list. I had to do a little finagling with the SKSE link (directing it to the Enderal launcher as opposed to Skyrim) and directing it to the Downloads folder in the Skyrim Mod Organizer (for the sake of accessing mods). I then installed Mod Organizer into that folder so that Enderal would have it's own version of MO. I extracted a clean backup I had for my latest Skyrim installation into this folder before going through the installation procedure for Enderal. The reason I ask is that since I've installed it (Enderal), I now see my Skyrim saves in it's start menu.įirst, for the sake of perspective, I installed Enderal after creating a new installation location (.\Games\ TES - Enderal\). I was wondering if anyone could provide some guidance or a straight answer for creating a new "Saves" folder for Enderal.
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